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Kojima's Death Stranding Ranks 2nd UK Biggest PS4 Launch Title 2019; But Days Gone Still Leads

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  • Kojima's Death Stranding Ranks 2nd UK Biggest PS4 Launch Title 2019 Beaten By Days Gone Leads
  • Kojima's Death Stranding Ranks 2nd UK Biggest PS4 Launch Title 2019



Kojima’s Death Stranding is Sony’s second-biggest new IP on PlayStation 4 this year in the UK but still beaten by Bend Studios's franchise (Days Gone).
The highly-anticipated new ‘stranding’ game from Hideo Kojima debuted at the second spot in the UK boxed charts, while Activision’s Call of Duty: Modern Warfare retains its first spot in the UK charts for its 3rd week in a row. According to the latest report, Death Stranding sold 36% fewer units than Days Gone did when it launched back in April of this year. Death Stranding’s debut has Luigi’s Mansion 3 dropping down from the 2nd to the 4th spot on the UK boxed chart with a 59% sales drops week-on-week. Nintendo’s latest Luigi adventure launched on late October.
Hideo Kojima recently talked about the early Death Stranding reception among critics, and while the game’s average score is quite high, there have been some low scores as well, mostly coming from publications in the US. According to Kojima, this can be attributed to the preference for first-person-shooters in the US, whereas Death Stranding, in his own words, 'flies higher'.
Related: Bungie Talks Of Exploring Destiny 2 Cross-Play In The Future
"I must say that the game received rave reviews, especially in Europe and Japan. Here in the United States, however, we have had stronger criticisms", the creator of Death Stranding and the Metal Gear series said in an interview with Italian publication Tgcom24. “Perhaps it is a difficult game to understand for a certain type of critic and audience. Americans are great fans of first-person shooters and Death Stranding isn't one, it flies higher."

RockStar Games Is Currently Seeking For Animation Systems Programmers To Create ‘Large Open World Character-Based Games’ For Next-Gen Platforms

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  • RockStar is Currently Seeking For Animation Systems Programmers To Create ‘Large Open World Character-Based Games’ For Next-Gen Platforms
  • RockStar Games Animation Systems Programmers For Next-Gen Platforms



RockStar Games has put up several new job advertisements, seemingly confirming reports that it has multiple projects in the works. In a description for an Animated Systems Programmer, not only does the developer state that it’s working on “large open world character-based games" for next-gen hardware, which will debut in late 2020 along the launch of Sony next-gen console.
RockStar is currently seeking an Animation Systems Programmer. We are looking for an experienced, talented engineer to help us in developing advanced animation systems for large open world character-based games. You should have strong coding skills, a good knowledge and interest in character animation systems, and passion for realistic, high quality character motion.
The role profile states:
"We are looking for an experienced, talented engineer to help us in developing advanced animation systems for large open world character-based games. We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware."
Related: Grand Theft Auto 6 Release Date Teased
The advertisement places a lot of emphasis on characters. It goes on to specifically state that having experience of working on “AAA character-based titles” will be a plus. As for what Rockstar could be working on, that’s anybody’s guess. A new GTA game is practically a given but if rumors are to be believed, the oft-requested sequel to Bully and a new L.A. Noire title, so expect these projects are also included to be in the works. What do you think about this? Tell us in the comments section below.
Source: RockStar Games

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Kojima: Death Stranding Had Stronger Criticism In The United States, What Could Be The Cause?

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  • Kojima: Death Stranding Had Stronger Criticism In The United States; Sounds Strange Right?
  • Kojima: Death Stranding Had Stronger Criticism In US



While the Kojima Productions keeps getting praises from other popular game industries, is quite good to hear that the franchise is now the talk of the town, and we ain't surprise, we saw that coming. Death Stranding was released few days ago on PlayStation with a PC version scheduled for next summer.
In an interview with Italian publication Tgcom24 published on the release day, Hideo Kojima had the chance to discuss the early reception of critics. While the average score was quite high, there were some low scores as well, coming mostly from US publications. Kojima attributed this to their preference for first-person shooter games, whereas Death Stranding, in his own words, 'flies higher'.
I must say that the game received rave reviews, especially in Europe and Japan. Here in the United States, however, we have had stronger criticisms. Perhaps it is a difficult game to understand for a certain type of critic and audience. Americans are great fans of first-person shooters and Death Stranding isn't one, it flies higher.
  • I always try to create new things and disputes and discussions are fine, but it must be said that the Italians or the French have a different artistic sensibility that allows them to appreciate this kind of very original product, not only in video games but also in cinema.
  • Indeed, Kojima has described it as a 'strand game' whereas pretty much every shooter and action games in general are 'stick games'. Death Stranding has combat, of course, but it's far from the main activity in the game as with the vast majority of other releases.
Kojima also mentioned straddling the line between independent and triple-A game productions, mainly because this allows him to still leave his own mark.
  • It's a bit of a challenge between independents and blockbusters, I want to be in the middle and take the positive things of both these worlds. It happens that some very authorial games are sold maybe only in Japan and leave with a low budget. But when they try to propose themselves abroad, to become international products, they lose their soul a little as the creative director's imprint slowly disappears. The larger the project becomes, the more the creative face disappears, which also applies to Western games.

Resident Evil 2 Remake’s Sales Are Almost Overtaking The Original’s Lifetime Sales

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  • Resident Evil 2 Remake’s Sales Are Almost Overtaking The Original’s Lifetime Sales
  • Resident Evil 2 Remake’s Sales Update



Capcom recently updated its platinum titles list. The list shows that Resident Evil 2‘s remake is closing in on the original’s lifetime sales.
The 2019 game has sold 4.7 million units as of September 30th. The 1998 release sold a total of 4.96 million units. While it’s worth noting that the original only released on the PlayStation whereas the remake is a multi-platform title, selling nearly five million units in eight months is still quite a feat for Capcom. And with the holiday season coming up, we expect this figure to rise significantly by the time the remake celebrates its one-year anniversary.
Related: Rockstar is Currently Seeking For Animation Systems Programmers To Create ‘Large Open World Character-Based Games’ For Next-Gen Platforms
Capcom also revealed that Monster Hunter: World‘s Iceborne expansion sold 2.8 million copies in less than a month. This doesn’t come as a surprise considering the base game sits at a whopping 14.1 million units sold since its release in January 2018 and Success is inevitable indeed. Other Capcom franchise that made it to one-million sales milestone this year includes Mega Man 11, Street Fighter 30th Anniversary Edition, and Okami HD.
Devil May Cry V, which released in March this year, is trailing behind the developer’s other major releases with 2.7 million copies sold as of September 30th.
Source: Capcom

Hermen Hulst Is PlayStation's New Head Of Worldwide Studios While Shuehei Yoshida Takes Up New Indie Initiative

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  • Hermen Hulst Is PlayStation's New Head Of Worldwide Studios While Shuehei Yoshida Takes Up New Indie Initiative
  • Hermen Hulst Is PlayStation's Head Of Worldwide Studios
  • Shuehei Yoshida Takes Up New Indie Initiative



PlayStation has named Guerrilla Games managing director and co-founder Hermen Hulst as its new head of Worldwide Studios. Thanks to Gamesindusrty.biz that revealed the exciting news.
Herman Hulst, Known for his work on Horizon: Zero Dawn, and some involvement with Death Stranding, Sony decided that Hulst will be the best candidate for the position. Discussing the position with CEO and President of PlayStation, Jim Ryan, he states that Hermen is one of the most effective and well-respected leaders in the video game industry with a ton of passion for the industry.

Jim Ryan discussing Herman Hulst:

  • “Hermen is one of the most effective and well-respected leaders in the video game industry. He is a passionate advocate for the teams he leads and understands how to empower creative talent to build great experiences. I have no doubt Hermen can lead our teams to deliver compelling and diverse experiences at a steady cadence.” “I have worked closely with PlayStation and the entire Worldwide Studios family since 2001,and I have the utmost respect and admiration for the creative talent and ambitious ideas within the network of studios across the US, Europe, and Japan.”
Worldwide Studios president Shuhei Yoshida will leave his current role and head a new indie initiative. This new indie initiative will give indie developers better tools, time, and money to create some of the best indie games for the platform. And of you know Yoshida, you know that he loves indie titles, so this is a great position for him! 

Jim Ryan on Shuhei Yoshida’s new position:

  • “Everybody knows just how passionate Shu is about independent games they are lifeblood of the industry, making our content portfolio so special for our gamers,” Ryan said. “These wildly creative experiences deserve focus, and a champion like Shu at PlayStation who will ensure the entire SIE organisation works together to better engage with independent developers through a culture of supporting and celebrating their contributions to PlayStation platforms.”
Related: PlayStation Cartridge Patent Registered in Brazil by Sony Interactive Entertainment
This is all exciting news for Sony as it seems they are gearing up for the next-generation console by announcing new leaders. As a reminder the PlayStation 5 will be launching in late 2020. Keep stopping by, we'll update you all if news concerning Sony next-gen console surfaces.
Source: GamesIndustry.biz

AMD Radeon RX 5500 'Navi 14' GPU Based Graphics Card Specifications & Performance Revealed

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  • AMD Radeon RX 5500 'Navi 14' GPU Based Graphics Card Specifications & Performance Revealed
  • AMD Radeon RX 5500 'Navi 14' GPU Based Graphics Card Specifications



The AMD Radeon RX 5500 revealed and has shown some of what we can expect from the budget 1080p graphics card which AMD has officially termed a 'Performance' tier graphics card, ready to compete with GTX 1650.
Lately, the marketing material for the AMD Radeon RX 5500 revealed the specifications and positioning of the Navi 14 GPU Based Graphics Card. This shown that as of now no sign of an RX 5500 XT. The marketing material also shows that the RX 5500 is based on the 7nano-meter "Navi 14" silicon, and has a total of 22 RDNA compute units, which means that it has a total of 1,408 stream processors.
The chip also features a 128-bit wide GDDR6 memory bus which will be paired with either 4 GB or 8 GB running at the speed of 14 GB per second, which will yield a 224 GB/s of memory bandwidth. The GPU clocks are rated for a 1670 MHz "gaming speed" and an 1845 MHz boost clock, while there was no idle clock listed in the marketing information.  
The marketing information did show a graph that compares the RX 5500 to the GTX 1650, which means that AMD is expecting this card to outmatch the GTX 1650. This card is shown to outmatch the GTX 1650 in most common games such as Devil May Cry 5, PlayerUnknown BattleGrounds. Devil May Cry 5 ran on the RX 5500 well past the 100 frames per second which outmatch the GTX 1650 which was only able to run Devil May Cry 5 under 100 frames per second. PlayerUnknown's BattleGround ran up to 30% better compared to GTX 1650.
AMD Radeon RX 5500 'Navi 14' GPU Based Graphics Card Specifications & Performance: Here Are Some Of The Features

Radeon Software Adrenaline
  • This is the software that Radeon uses to update and overclock the graphics card.

Radeon Anti-Lag
  • The Anti-Lag reduces the input latency with this driver, which provides an ultra-fast response time.

Radeon Image Sharpening
  • This allows for GPU upscaling to deliver crips looking visuals.

FidelityFX
  • FidelityFX is a collection of post-process effects that merges many different effects into fewer shader passes to free up your GPU for the best experience you demand.

AMD Radeon FreeSync Technology
  • FreeSync Technology features HDR-ready drivers which allow 4K resolution of 60 frames per second but requires a DisplayPort 1.4 port to your monitor.
  • FreeSync allows no artifact-free performance at any framerate, as long as your monitor supports FreeSync (there are currently 900+ FreeSync monitors to choose from).
Also, it's interesting to hear that AMD has officially termed the card as a 'Performance' tier solution which is aimed at GeForce GTX 1650.

Sony Interactive Entertainment Patent PlayStation Cartridge In Brazil

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  • Sony Interactive Entertainment Patent PlayStation Cartridge In Brazil
  • Sony PlayStation Cartridge


Sony Interactive Entertainment is a multinational video game and digital entertainment company that is a wholly owned subsidiary of Japanese conglomerate Sony Corporation, managed by Sony's American hub, Sony Corporation of America. Early this year a PlayStation cartridge patent was registered by Sony at the Instituto Nacional da Propriedade Industrial (INPI) in Brazil as spotted by Dutch website LetsGoDigital. Sony used Kasznar Leonardos as the local 'IP agent' to submit the application.
The design of this PlayStation cartridge was realized by Yujin Morisawa, Senior Art Director at the Corporate Design Center of Sony Interactive Entertainment and responsible for all products associated with the PlayStation brand. In his 15 years with Sony, Yujin has designed products in various fields - from cosmetics and electronics to the Agent robot via (iF World Design Guide).
On the other hand, Sony did use cartridges for the PlayStation Vita, its latest handheld console, released in 2012. Precisely, we're eager to know what comes out from this and we'll definitely update y'all if any further developments regarding this particular patent surfaces.
Source: LetsGoDigital

World's First 108MP PENTA-CAMERA Smartphone is Here : MI Note 10 (CC9 Pro)

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  • Mi Note 10 Penta-Camera 108 MP
  • Mi Note 10 Review


After a long gap mi has finally decided to add a line-up to the note series. So Mi has unveiled the latest entrance to the note family, The Mi Note 10 which is officially confirmed featuring a penta-camera with a resolution of 108 MP. it's the world's first smartphone to feature a 108 MP lens on a mobile phone. It is the global version of the Mi's CC9 pro.
The phone has a premium build quality made of aluminium and glass which looks and feels like a million dollar phone. The glass is backed by gorilla glass 5 in the front as well as back. The display sports a 6.47" curved AMOLED display that comes with a water drop notch and a screen resolution of 2340*1080 px at 398ppi and HDR 10. The screen is also very vibrant and the colors pop out since it is DCI-P3 display.
Let's talk about the USP of the device what makes the phone unique is the camera. The Note 10's penta camera setup and the body design resembles a lot like the huawei p30, the camera setup features 108MP main lens (f/1.7, OIS), 12MP 2x telephoto lens (f/2.0), 5MP 5x telephoto lens (f/2.0), 20MP ultra wide (f/2.2) and 2MP macro lens (f/2.4), Ahh, well.. that sounds like a lot of cameras in there but trust me the photos are vivid, rich in colour accuracy and have a high dynamic range. The front camera is a 32MP shooter for selfie lovers, with 108MP is ready to compete with the iPhone 11 Pro Max.
The phone utilizes the upper mid-range lineup of qualcomm's snapdragon 730G octa core processor which supports seamless mobile gaming, to add to this the phone is powered by a massive 5260Mah battery with a rapid charging technology that supports upto 30W. To put it in simple words the phone would take around 65 mins to charge the phone from 0-100% which is blazing fast for a high capacity 5k mah battery. The phone uses the Miui skin like it does on all of it's devices. Few may prefer the MI OS or few may like the stock android better, so you may flash custom rom if you wish to choose stock android experience.
Other features of the phone are in-display finger print scanner, 3.5mm headphone jack (thank goodness!!) ,IR blaster which acts as a remote for your electrical appliances, the phone currently has 2 variants, 6GB+64GB/6GB+128GB storage, however there is no support for dedicated memory slot. The phone is priced at $448 and it is available in 3 variant colours i.e Aurora green, midnight black and glacier white.

How To Downgrade From Android 10 To Android 9 On OnePlus 6 & 6T

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  • How To Downgrade From Android 10 To Android 9 On OnePlus 6 & 6T
  • How To Downgrade To Android 9 Pie On OnePlus 6 & 6T



The OnePlus 6 and 6T are currently running the Google latest operating system (Android 10 update). However it's best that you don't install it just yet, given that it packs a lot of bugs. 
But hey, if you have already installed the update and you experience some bugs, here's how you can get back to the Android 9 Pie you've been running before.

How To Downgrade From Android 10 To Android 9 On OnePlus 6 & 6T
Before you proceed, please take note that this process will automatically wipe all the data on your device, so we advice you do backup. Also make sure that  the device is plugged into a charger while during the process or have up to 50% battery life before diving in. 

Step 1: Download the rollback package for the OnePlus 6 and OnePlus 6T using the included links.

Step 2: Copy the .zip file on to your phone and place it at a handy location.

Step 3: Navigate to Settings -> System -> System Updates. Click the top-right icon and select Local upgrade and navigate to the corresponding installation package that you just copied.

Step 4: Confirm that you want to go ahead with the procedure in the next step. You'll be prompted to enter your PIN/Password/Pattern at this point.

Step 5: Wait for the system upgrade to finish installing. Your device should reboot after the process is complete and you'll have to set up your phone from scratch.

And that's it, you should now be on stable Android 9 Pie. And keep in mind that you can also follow this procedure to upgrade back to Android 10, once OnePlus has fixed all the underlying bugs with the software.

Bungie Talks Of Exploring Destiny 2 Cross-Play In The Future

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  • Bungie Talks Of Exploring Destiny 2 Cross-Play In The Future
  • Bungie Destiny 2 Cross-Play


Destiny 2 is an online-only multiplayer first-person shooter video game developed by Bungie. It was released for PlayStation 4, Xbox One and PC years ago. The game was published by Activision until early 2019, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's Destiny and its subsequent expansions. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games.
Recently Bungie said they're interested in exploring Destiny 2 cross-play at some point in the future. Cross-play between different platforms has gone from being a gamer pipe dream to a reality in a short amount of time. Once thought impossible, PlayStation players now get to play with and against their friends on Xbox and PC in games like Call of Duty: Modern Warfare and Fortnite.  Honestly speaking, want to see more games embrace the cross-play mentality and bridge gaps between platforms.
One Destiny 2 player took to Twitter to ask Bungie if there were any plans for cross-platform play, and Bungie responded saying, “Cross-play is definitely something we’re interested in exploring more in the future. Bungie replied with a joyful words, pinching their point to look out for exploring Destiny 2 Crossplay in the future.

Destiny 2 Cross-Play
Destiny 2 cross-play would allow players on PS4, Xbox One, PC, and soon, Stadia, to all play together, making grouping up for so many activities much easier. Bungie exploring Destiny 2 cross-play would have to be triaged within the studio’s development pipeline as they also continue to bring new content and ongoing support to the action-MMO shooter. As such, don’t expect it to be added anytime soon. But with Bungie awesome reply, our hope have been resurrected.

Call Of Duty Endowment Celebrates The Decade With The “Hire. Honor.” Campaign

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  • Call Of Duty Endowment Celebrates The Veteran’s Day With The “Hire. Honor.” Campaign
  • Call Of Duty Endowment Hire Honor Campaign Code Veterans Day

Call Of Duty Endowment, a non-profit organization that helps veterans return to civilian life by placing them in high-quality careers when they return from deployment. This organisation was formed 10 years ago by Activision Blizzard CEO Bobby Kotick and Former National Security Advisor General James Jones, the Call of Duty Endowment is celebrating the decade with the “Hire. Honor.” campaign this Veteran’s Day.
In Call of Duty Mobile, starting on Monday Veteran’s Day players can get a CODE-themed Honor pack that includes a new skin for items and gear in the game. Call of Duty: Modern Warfare will feature Twitch streams all day Monday, allowing viewers to earn double XP in the game just for watching.
Streamers with “CODE” clan tags are official Call of Duty Endowment streams where viewers will earn 30 minutes of 2XP by watching for an hour. If you watch for two hours, you’ll also earn a CODE Calling Card you can take into your own Modern Warfare experience. Former United States Secretary of Defense James Mattis joins the campaign this holiday with a short video supporting CODE’s mission, promoting and hiring veterans.
100% of Activision’s proceeds from the Call of Duty Endowment go towards meeting the organization’s mission. CODE has placed more than 63,000 vets in high-quality careers already, with a goal of 100,000 placed by 2024.

Fortnite Update Version 2.44 PS4 Full Patch Notes

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  • Fortnite Update Version 2.44 PS4 Full Patch Notes
  • Fortnite Update Version 2.44 Patch Notes


Fortnite is an online video game developed by Epic Games and released in 2017. Fortnite Battle Royale, a free-to-play battle royale game, where up to 100 players fight to be the last person standing; and Fortnite Creative, where players are given complete freedom to create worlds and battle arenas. 
Fortnite update version 2.44 is out today for the PS4. This patch is a hotfix that deals with the hitching issues on the PS4. Epic Games has released Fortnite 2.44 today on PS4. This update is currently available to download on PS4 and it is a part of the last major patch that fixed a cosmetic related issue. Some users had reported that the game had started to hitch on the PS4 and this patch seems to resolve it for now.

Fortnite Update Version 2.44 PS4 Full Patch Notes
We have released a new patch (v11.10.2) on PlayStation 4 today to resolve reported issues of hitching. A download is required.
You will need to download a small update file for the game’s client in order to get this new fix.

FIFA 20 Update Version 1.07 PS4, Xbox One & PC Full Patch Notes

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  • FIFA 20 Update Version 1.07 PS4, Xbox One & PC Full Patch Notes
  • FIFA 20 Update Version 1.07 Full Patch Notes


FIFA 20 is a football simulation video game published by Electronic Arts as part of the FIFA series. It is the 27th installment in the FIFA series, and was released on 27 September 2019 for all platforms. 
The franchise gets a new update version 1.07 and is available to download now. The new update for FIFA 20 brings in several improvements to the gameplay. The time between the camera cutting away has been shortened.  CPU AI decision making has been updated on free-kicks so that they take a variety of different kicks. Also the general gameplay changes, bug fixes have been implemented FUT, Volta Football, Pro Club, and Visuals. Here are the full patch notes for this update on PS4, Xbox One, and PC.

FIFA 20 Update Version 1.07 PS4, Xbox One & PC Full Patch Notes

Gameplay (General):
Made the following changes:
  • Shortened the time between the camera cutting away during Penalty Kick Shootouts.
  • Updated CPU AI decision making on free kicks for all difficulties in order to enable a wider variety of free kicks taken.
  • This change does not impact free kick conversion rates, those continue to be impacted by the Difficulty setting.
Addressed the following issues:

  • Improved offside detection in situations where the player given offside was not involved in the play.
  • Addressed instances of sideline characters getting stuck in place with their arms outstretched.
FUT:
Addressed the following issues:
  • Desyncs when watching a FUT Champions Channel replay in some situations.
  • A non-functional button callout was present on the Squad Builder screen when making a Concept Squad.
  • Turquoise blue bar was still displaying on the Season Objectives tile when a different tile was being highlighted.
  • The My Friends text was displaying as ‘Undefined’ in some situations on the Team Select screen in FUT Friendlies Couch Play.
  • In some rare instances, players were incorrectly unable to find opponents in FUT Rivals.
  • Corrected the lighting of the Opponent’s Squad screen to match the lighting normally used in the Squad screen.
  • PC Only: In some situations, the various tabs at the top of the Squad screen were not displaying after toggling back and forth between screens repeatedly.
  • PC Only: Sometimes, on the Squad screen, the arrows and numbers from the Formation option would display for the other options.
Career Mode:
Addressed the following issues:
  • Created players having their Skill Moves and Weak Foot reset in situations where an increase to the stat was earned when the values were already at the max of 5.
  • Being terminated from your manager position in some situations due to delegating contract negotiations even in situations where the manager was having significant team success that season.
  • Text alignment issues on the Tables screen impacting Goal Difference and Points.

VOLTA FOOTBALL:
Addressed the following issues:
  • Some of the Attribute boost arrows for Chemistry were displaying on the wrong Attributes for your current Chemistry Style.
  • The Harvester Jacket was not correctly displaying on all Avatars.
  • Players were showing their age as -852 on the Penalty Kick Selection screen.
  • An overlay was incorrectly displaying in the top left corner when playing the first Training Drill of a session.
Pro Clubs:
  • Addressed the following issues:
  • The Overall Rating for some players was displaying incorrectly in the Pro Clubs screens.
  • This was a visual issue only, the Virtual Pro was performing with the proper Attributes in gameplay.
General:
Made the following changes:
  • The Saudi Pro League is now known as the MBS Pro League.
Visuals:
Made the following changes:

  • Added 39 new Star Heads.
  • These will only be available following a server update. Please follow @EASPORTSFIFA on Twitter for updates on when this will be live in-game.
  • Updates to multiple players, Star Heads, kits, crests, teams, banners, balls, trophies, and boots.
Addressed the following issues:
  • In some displays, there was a black line down the middle of the screen while on the Side Select screen.
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