Google Stadia: Red Dead Redemption 2 Actually Has Lower Control Latency On The Console

Red Dead Redemption 2 On Google Stadia Review

Friday, November 22, 2019

/ by Travis Jones

  • Google Stadia: Red Dead Redemption 2 Actually Has Lower Control Latency On The Console 
  • Red Dead Redemption 2 On Google Stadia

The long waited Google Console is here, but it is sad that the experience ain't what was promised, even though we saw praises from Borderlands producer talking on how the game runs smoothly on Stadia
The console (Google Stadia) was revealed not or rather can't run destiny 2 at 4K, we can only get 1080p upscaled and Red Dead Redemption 2 gets 1440p at 30fps. Right now, the tech heads at Digital Foundry have delved even deeper to find out what kind of visual quality you can expect from the Stadia Pro stream of Red Dead Redemption 2, and it’s a pretty mixed bag. Check out the full video below, it won't waste much of your time...

A lot of things get covered in the video, so here’s a bullet-point rundown (our regards, to ResetEra user Chandoog for rounding some of this up):
  • Anisotropic filtering: Significantly lower than XB1X
  • Lighting quality: Medium
  • Reflection quality Low (similar to XB1X)
  • Near shadows: High
  • Far shadows: High (better than XB1X)
  • Volumetric shadows: Low to Medium (similar to XB1X)
  • Tessellation: High
  • Tree Level of Detail: Low
  • Grass Level of Detail: Low
  • Fur Quality: Medium
  • Overall texture quality: Ultra
If you want to absolute best-looking version of Red Dead Redemption 2, I don't fully recommend Stadia. But where things really get interesting is input latency you’d expect Xbox One X and PC to blow Stadia away here, ok let's not get into comparison here... the Digital Foundry recorded input latency of 385 milliseconds on Stadia, 355 milliseconds on PC, and a surprising 435 milliseconds on Xbox One X. So... if you don’t mind the wild west open world looks just a little bit uncomely, but hey it still plays pretty well on Google Stadia.
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